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Skills

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Software

  • Unity / Visual Studio
  • Gimp / Aseprite
  • Blender
  • Autodesk Sketchbook
  • BFXR / Bosca Ceoil
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    Unity | Visual Studio

    When creating games, Unity is my preferred game engine and Visual stuido as my IDE. All of my projects are written in C#.

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    Gimp | Aseprite

    These are the progams I use to create 2D assets for games. Gimp, being essentially the free version of photoshop, offers a wide range of tools for a variety of situations. Where as Aseprite, I use mostly for creating and animating sprites.

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    Blender

    For 3D assets, blender is my go to. I usually produce simple low-poly objects, but they're clear and consistent in the worlds they exisit in.

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    Autodesk's Sketchbook

    On a Surface tablet with a stylus, I use Autodesk's Sketchbook. The vast majority of my digital art that isn't pixel art was made using this.

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    BFXR | Bosca Ceoil

    For digitally created SFX, usually retro-style projects, I use BXFR. And for music in all projects, its Bosca Ceoil.